{% extends 'base.html' %}

{% block head %}
<title>Design Page</title>

	<link rel="stylesheet"
		  href="{{ STATIC_URL }}design.css"
		  type="text/css" />
    <link rel="stylesheet"
    	  href="{{ STATIC_URL }}server.css"
    	  type="text/css" />
	<link rel="stylesheet"
    	  href="{{ STATIC_URL }}boxes.css"
    	  type="text/css" /> 
	  
{% endblock %}

{% block content %}
<div class="sidebar fleft w300">
	<div class="box">
		<div class="header">
			<span>Server Status</span>
		</div>
		<div class="content menu">
			{% include 'server_status.html' %}
		</div>
		<div class="footer">
		</div>
	</div>
	<div class="box">
		<div class="header">
			<span>Aktuelles</span>
		</div>
		<div class="content menu">
			<ul>
				<li><a href="#">Startseite</a></li>
				<li><a href="#">News</a></li>
				<li><a href="#">Patchnodes</a></li>
			</ul>
		</div>
		<div class="footer">
		</div>
	</div>
	<div class="box">
		<div class="header">
			<span>Community</span>
		</div>
		<div class="content menu">
			<ul>
				<li><a href="#">Forum</a></li>
				<li><a href="#">Forenregeln</a></li>
				<li><a href="#">Dev-Tracker</a></li>
				<li><a href="#">Umfragen</a></li>
			</ul>
		</div>
		<div class="footer">
		</div>
	</div>
	<div class="box">
		<div class="header">
			<span>Corporations</span>
		</div>
		<div class="content menu">
			<ul>
				<li><a href="#">Corporation Board</a></li>
				<li><a href="#">Corporation Sucht Dich</a></li>
				<li><a href="#">Suche Corporation</a></li>
				<li><a href="#">Allianzen</a></li>
			</ul>
		</div>
		<div class="footer">
		</div>
	</div>
	<div class="box">
		<div class="header">
			<span>Market</span>
		</div>
		<div class="content menu">
			<ul>
				<li><a href="#">Market Overview</a></li>
				<li><a href="#">Market Finder</a></li>
				<li><a href="#">Schnäppchenfinder</a></li>
				<li><a href="#">Angebote</a></li>
				<li><a href="#">Gesuche</a></li>
			</ul>
		</div>
		<div class="footer">
		</div>
	</div>
	<div class="box">
		<div class="header">
			<span>Media/Features/etc.</span>
		</div>
		<div class="content menu">
			<ul>
				<li><a href="#">Galerie</a></li>
				<li><a href="#">Videos</a></li>
				<li><a href="#">Sig-Generator</a></li>
				<li><a href="#">Kill-Boards</a></li>
				<li><a href="#">Fancy Shit Here</a></li>
			</ul>
		</div>
		<div class="footer">
		</div>
	</div>
</div>

<div class="fright w650">
<div class="news-slider clearfix">
	<div class="slide">
		<div class="news-title">
		<span>Day1 of Alliance Tournamen IX Pre Qualifying is Complete</span>
		</div>
		<div class="news-content clearfix">
			<div class="news-text fleft">
				<p>
					Der erste Tag der Vorqualifikation ist vorbei. 
					Bisher war das am häufigsten gewählte Schiff die Tengu mit 16 Einsätzen. 
					Auf dem zweiten Platz folgt die Sabre mit 12 Teilnahmen. Die Runden 
					des zweiten Tages beginnen in nur wenigen Stunden. 
					[<a href="#">Weiterlesen</a>]			
				</p>
			</div>
			<div class="news-image fright">
				<img src="{{ STATIC_URL }}eve-online.jpg" alt="News Image" />
			</div>
		</div>
		<div class="news-footer">
		</div>
	</div>
</div>
<div class="clear"></div>
<h2>The Features of Incursion at a glance</h2>
<h3>Incursion 1.6</h3>
<h4>Carbon UI</h4>
<p>
The framework for building 3D user interface elements arrives, bringing the
power to develop a cooler, more robust UI for EVE Online.
</p>
<h3>Incursion 1.5</h3>
<h4>Team BFF's Little Things Continue </h4>
<p>
Driven by player feedback and positive response to previous 'Little Things' 
improvements, Team Best Friends Forever delivers more of the community's requested changes and game updates.
</p>
<h3>Incursion 1.4</h3>
<h4>More Pirates, Shiny Treasures</h4>
<p>
New DED Complexes belonging to various pirate factions have been discovered, 
with returning capsuleers often proudly displaying never-before-seen modules 
obtainable exclusively from the most challenging foes in these complexes.
</p>
<h4>More Portraits, More Places</h4>
<p>
We're making player portraits available in the following windows - Trading,
giving money, chat invites and objects in space. Hopefully you'll be able 
to see the portrait and go "yeah, this guy looks legit".
</p>
<h4>Auto Fleet Commander</h4>
<p>
When you create a fleet, you're made squad commander automatically, 
so you don't have to move roles around manually.
</p>
<h4>Improved Quality/Risk Scaling in Anomalies</h4>
<p>
As a part of the "equal value space makes this game boring" initiative, 
we've changed the way anomalies work. The quality of anomalies will 
depend on the system's true security level (truesec) - the better the 
truesec, the better the spawns. Read CCP Greyscale's blog on the changes here.
</p>
<h4>Strip Fittings From Inactive Ships</h4>
<p>
Since boarding a ship to strip it is too much work, we've added
the ability to strip fittings from unpiloted ships.
</p>
<h4>Visible Nullsec Truesec</h4>
<p>
0.0 truesec will now be displayed in the same manner empire truesec is.
We made this change since anyone with access to the internet (that means you)
has access to that data through evemaps and other sources.
</p>
<h4>NPC Electronic Warfare Updates</h4>
<p>
NPC jamming has been updated and streamlined. 
They should all work with the same functionality and
you can fit countermeasures. In other news, jamming NPCs are still annoying.
</p>
<p><a href="#">And many more...</a></p>
</div>

{% endblock %}
